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#61 |
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GAGT - Member
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GREAT! work man. u know ur sh*t. |
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#62 |
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Bagged and Boosted!!
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WOW....amazing work!!!!!!!!
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#63 |
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Chrome Wheel Lover
![]() AKA: CK
Join Date: Jun 2004
Location: Michigan
Age: 33
Posts: 1,496
Vehicle: 2000 Grand Am Se
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that is fricken sweet man.
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2000 Grand Am SE |
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#64 |
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GAGT - Member
![]() AKA: Kevin
Join Date: Mar 2005
Location: Whitby, Ontario
Age: 40
Posts: 966
Vehicle: 2004 Grand Am GT
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Thats pretty awesome, im impressed!
__________________
"Bottles are for babies, real men get blown!" 1/4 Mile 14.48 @ 95.33 MPH SC/T concept replica under construction! Canada's only TRUE SC/T! http://www.cardomain.com/ride/2316217/1 |
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#65 |
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GAGT - Member
![]() AKA: Cody
Join Date: Nov 2006
Location: North Las Vegas, Nevada
Age: 32
Posts: 48
Vehicle: 01 Oldsmobile Alero GL
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![]() http://img209.imageshack.us/img209/4...itled18fs5.jpg Almost done on the front bumper, just a little bit around the fog light, the license plate area cover with "pontiac" on it (almost forgot), and some proportion adjustments here and there. |
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#66 |
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2002 GT
![]() AKA: Mike
Join Date: Feb 2006
Location: Livonia, MI
Posts: 133
Vehicle: 2002 Grand am GT Coupe
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wow, that looks hot man...great job, gottta have real patience with those programs, frustrates the hell outta me sometimes..We going to be seeing some modded GA's too? Body kit, Altezzas, hood?
.. keep up the good work man. |
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#67 |
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Law Dawg
![]() AKA: Cody
Join Date: Jul 2006
Location: Portland Tx
Posts: 1,827
Vehicle: 2004 Grand Am SE1
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Its lookin good.
__________________
Mods: Sways, F-STB, Dr. Speed Stage 2 w/ box, Rear Disk Conversion, drilled rotors, steel braided lines, 180* T-Stat.
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#68 |
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GAGT - Member
![]() AKA: Cody
Join Date: Nov 2006
Location: North Las Vegas, Nevada
Age: 32
Posts: 48
Vehicle: 01 Oldsmobile Alero GL
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Shazam!
![]() ![]() http://img224.imageshack.us/img224/7...itled19ie9.jpg ... Almost 2007! Have a happy new year all! ![]() |
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#69 |
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Guest
Posts: n/a
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That looks great. Keep us updated with your progress.
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#70 |
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GAGT - Senior Member
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wow it's really coming along. |
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#71 |
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99BLKGAGT
![]() Join Date: Feb 2006
Location: Fulton Missouri
Age: 32
Posts: 76
Vehicle: 1999 Grand Am GT Coupe
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Ya, it is looking really good, keep it up!!
R.C. |
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#72 |
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User account under probation
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#73 |
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Proud GA Owner
![]() AKA: Miles
Join Date: Jun 2003
Location: Twinsburg, OH
Posts: 469
Vehicle: 1999 Grand Am SE Sedan
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That's awesome!
__________________
THE Ohio State University "Time and change will surely show, How firm thy friendship...OHIO!" |
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#74 |
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Down Rodeo
![]() AKA: Minchione
Join Date: Jul 2005
Location: Marlboro/LBI, NJ
Age: 39
Posts: 1,734
Vehicle: 12 Altima | 08 TL/S
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Nice, but why does it look like its wrinkled?
__________________
Choices always were a problem for you. What you need is someone strong to guide you. Deaf and blind and dumb and born to follow, What you need is someone strong to use you —Opiate, T O O L |
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#75 |
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GAGT - Member
![]() AKA: Cody
Join Date: Nov 2006
Location: North Las Vegas, Nevada
Age: 32
Posts: 48
Vehicle: 01 Oldsmobile Alero GL
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#76 |
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GAGT - Member
![]() Join Date: Feb 2006
Location: Waukegan IL
Posts: 134
Vehicle: 2001 Grand AM GT Sedan
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It's cool, but there's something to fix still
It's looking good from the start, and I was going to ask if you had any top-down views as the plans available from SMcars.net for the GAGT are so-so if not outright yucky. (Not to mention they call the SE a GT. I suppose the trim differences are a bit subtle if you don't know the car.) Still, fuzzy/pixelated plans are better than no plans or trying to tile pictures in such a way to get rid of perspective distortion.
But I see that you're completely missing the centerline curvature of the front windshield/rear windshield. (The front and rear windshield bow from the middle and have some kind of compound curvature to them. They're tricky like that. You've got the side-view curvature right though.) The bumpers needs a little bit of top-down-view love as well. (But it's much less glaring.) At least I can't fret too much about not having the top-down view myself, as I can see the result of the same problem in your model. Regardless, it'd be a good idea to go and tweak those areas by eyeballing it to make the car right. (Of course if you licked this problem, then you're ahead of me. The vantage point of the most recent shaded render doesn't show these problem areas.) I started on a similar kind of project (for artistic rendering rather than in game) but got sidetracked with other stuff, not to mention I was holding out for a top-down view so I could get the curvatures of those aforementioned parts just right. Anyhow, my process is backwards from yours (I block out first, then breakdown to parts/details by cutting polys/smoothing) as that's the nature of box modeling via Wings3d. Regardless of process, all the principles of polygon modeling still apply. My avatar shows about where I left off. |
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#77 |
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Carbon Fiber mmmmmm
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any updates?
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#78 | |
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GAGT - Member
![]() Join Date: Feb 2006
Location: Waukegan IL
Posts: 134
Vehicle: 2001 Grand AM GT Sedan
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Quote:
![]() No, they're not normals. All polygons have normals if they have a surface contained by edges. A normal is the outward facing surface that a projection ray (or something like that) interacts with when rendering. Those wrinkles are called shading artifacts, which caused by non-planar polygons. (Also called 'non-planar normals', not just 'normals', perhaps this is what causes confusion?) This is always a potential problem when working with n-gons (polygons with 5+ sides) and quads (4 sided polygons), as they are split into tris (3 sided polygons) when actually rendered. There are a few ways to fix this. Tighten/average vertices, inflate, smooth/subdivide (if mesh isn't dense), or work with tris (quads still tend to be better to work with than tris for other reasons in 3D modeling.) Just had to clarify, before there ends up being a some confused 3D newbs because they end up calling shading artifacts 'normals'. ![]() ---- edit ---- Heheh... I was thinking of a car related analogy for how someone could confuse 'normals' in 3D... Say some guy named Booie-booie from a island where there are no wheels comes to America. One day someone points at some car with flat tires and says, "OMG! Look at those tires!" Now without knowing the semantic specifics, Mr. Booie-booie goes around thinking that a flat-tire has the same meaning as a tire. So one day Mr.Booie-booie gets flats from running over something with his car and says "I have tires on my car, could you help?" Odds are pretty good that someone is either going to look at him funny or laugh. ![]() Last edited by pauljs75; 01-26-2007 at 04:47 AM. |
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#79 |
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GAGT - Member
![]() AKA: Cody
Join Date: Nov 2006
Location: North Las Vegas, Nevada
Age: 32
Posts: 48
Vehicle: 01 Oldsmobile Alero GL
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I can't wait to get back to working on this guys, I have been so busy with work tho. I will soon...
And thanks for the pointers... |
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#80 |
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Down Rodeo
![]() AKA: Minchione
Join Date: Jul 2005
Location: Marlboro/LBI, NJ
Age: 39
Posts: 1,734
Vehicle: 12 Altima | 08 TL/S
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What programs do you use?
__________________
Choices always were a problem for you. What you need is someone strong to guide you. Deaf and blind and dumb and born to follow, What you need is someone strong to use you —Opiate, T O O L |
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